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-
- Converting other version Real 3D files to be 100% Amiga compatible
-
- I have already done this for a lot of the new Windows version projects, but
- for future reference, here is a general procedure for loading a project in
- binary format from another version of Real 3D from another plaform like PC,
- UNIX or SGI. In the near future, there will probably a lot of new material
- available once the PC, SGI, and UNIX people get up to speed with Real 3D.
-
- - Load the project with menu project/project/replace
- - Fix up the paths with menu item Settings/paths
- - Check the view/render settings menu set/memory usage - it may be 0, and
- if it is, you will get an error when you try to render. Change the
- setting to an absolute value or a relative %
- - Open the materials window and check the texture paths and names. Change
- them to where you have copied the textures (usually r3d2:textures)
- - Open the animation window to make sure the saved screen is a Real 3D
- screen, and not Workbench
- - Save the project to your r3d2:projects directory, but double-check the
- name of the new file before you do.
-
- Alternatively, to save time, you can use view/render/export RPL to save the
- RPL text. To get rid of the incorrect materials, use
- project/materials/delete all. Load the RPL file into a text editor, and
- search for all occurances of ( picture ). That is the line which shows the
- path to any images used in rendering the scene. Change them to suit. If
- they just say "" ( picture ), you don't need to change them.
-
- Then delete the section that starts with ( Objects ) up to the section
- starting with ( Rendering Settings ). You might like to change the line like
- "%s%03d.pic" ( format ) to something like "%s%03d" ( format ). That
- will give you frame names of pic000, pic001 etc instead of pic000.pic,
- pic001.pic etc. When you are done, save the rpl, and use the Real 3D menu,
- project/macros/execute named to execute the modified RPL file. This will
- load in all your corrected materials and settings.
-
- Next, try a test render to see that all is well. Now use
- project/project/save to save the file. Change the path in the file
- requester to r3d2:projects because I'm sure you won't want the project
- stored in your system C: directory ;-) Clear the other MSDOS stuff from
- the project filename and save it.
-
- Now you have a 100% Amiga project!
-
- I have included a cross-referenced list of the texture names used in both
- the Windows and Amiga versions at the end of this text. If you are into
- macros, it is simple to write a Cygnus Ed or Turbotext macro to do the
- conversion for you in no time at all.
-
-
- Bruce Brown
-
-
- Real 3D Support
- Digipix Pty Ltd, Australia
-
- -------------------------------------------------------------------------------
-
- ""
- ;RPL PC->AMIGA Translate texture paths
-
- 8-BALL r3d2:textures/8-ball.IFF
- B%D r3d2:bumpmaps/waveseq/B%d
- B0 r3d2:bumpmaps/waveseq/B0
- B1 r3d2:bumpmaps/waveseq/B1
- B1-BALL r3d2:bumpmaps/b1-ball
- B10 r3d2:bumpmaps/waveseq/B10
- B11 r3d2:bumpmaps/waveseq/B11
- B12 r3d2:bumpmaps/waveseq/B12
- B13 r3d2:bumpmaps/waveseq/B13
- B14 r3d2:bumpmaps/waveseq/B14
- B15 r3d2:bumpmaps/waveseq/B15
- B16 r3d2:bumpmaps/waveseq/B16
- B17 r3d2:bumpmaps/waveseq/B17
- B18 r3d2:bumpmaps/waveseq/B18
- B19 r3d2:bumpmaps/waveseq/B19
- B2 r3d2:bumpmaps/waveseq/B2
- B2-PYRAM r3d2:bumpmaps/b2-pyramid
- B20 r3d2:bumpmaps/waveseq/B20
- B21 r3d2:bumpmaps/waveseq/B21
- B22 r3d2:bumpmaps/waveseq/B22
- B23 r3d2:bumpmaps/waveseq/B23
- B24 r3d2:bumpmaps/waveseq/B24
- B25 r3d2:bumpmaps/waveseq/B25
- B26 r3d2:bumpmaps/waveseq/B26
- B27 r3d2:bumpmaps/waveseq/B27
- B28 r3d2:bumpmaps/waveseq/B28
- B29 r3d2:bumpmaps/waveseq/B29
- B3 r3d2:bumpmaps/waveseq/B3
- B3-FLIPX r3d2:bumpmaps/b3-flipXY
- B4 r3d2:bumpmaps/waveseq/B4
- B4-CIRCL r3d2:bumpmaps/b4-circles
- B5 r3d2:bumpmaps/waveseq/B5
- B5-NET1 r3d2:bumpmaps/b5-net1
- B6 r3d2:bumpmaps/waveseq/B6
- B6-NET2 r3d2:bumpmaps/b6-net2
- B7 r3d2:bumpmaps/waveseq/B7
- B8 r3d2:bumpmaps/waveseq/B8
- B9 r3d2:bumpmaps/waveseq/B9
- BANANA r3d2:bumpmaps/BANANA
- BEIGE r3d2:textures/beige
- BLACKWHI r3d2:textures/blackwhite
- BLUEWHIT r3d2:textures/bluewhite
- BLUEYELL r3d2:textures/blueyellow
- BUMP r3d2:bumpmaps/BUMP
- CARPET1 r3d2:textures/carpet1
- CARPET2 r3d2:textures/carpet2
- CHEQUERE r3d2:bumpmaps/chequered
- CIRCLE r3d2:textures/circle
- CIRCLES r3d2:bumpmaps/circles
- CLOTH r3d2:textures/cloth
- CLOTHBUM r3d2:bumpmaps/clothbump
- CLOUDS r3d2:textures/clouds
- COLORS r3d2:textures/colors
- CROSS r3d2:textures/cross
- CROSSES r3d2:bumpmaps/crosses
- DISKREAL r3d2:bumpmaps/DISKREAL
- FLOOR1 r3d2:textures/floor1
- FLOOR2 r3d2:textures/floor2
- FLOOR3 r3d2:textures/floor3
- FLOWER r3d2:textures/flower
- GREYWHIT r3d2:textures/greywhite
- HEREANDT r3d2:bumpmaps/hereandthere
- HOT r3d2:textures/hot
- IRREGULA r3d2:bumpmaps/irregular
- LEAF r3d2:bumpmaps/LEAF
- MARBLE1 r3d2:textures/marble1
- MARBLE2 r3d2:textures/marble2
- MOON r3d2:bumpmaps/moon
- PATTERN1 r3d2:textures/pattern1
- PATTERN2 r3d2:textures/pattern2
- PATTERN3 r3d2:textures/pattern3
- PATTERN4 r3d2:textures/pattern4
- PATTERN5 r3d2:textures/pattern5
- PINKGREE r3d2:textures/pinkgreen
- PLANET r3d2:textures/planet
- PLANETBU r3d2:bumpmaps/planetbump
- PROFILE r3d2:textures/PROFILE
- RBSTRIPE r3d2:textures/RBSTRIPE
- REAL r3d2:textures/REAL
- REALSOFT r3d2:textures/Realsoft_logo.IFF
- REDBROWN r3d2:textures/redbrown
- REDVELVE r3d2:textures/redvelvet
- REDWHITE r3d2:textures/redwhite
- SBUMP1 r3d2:bumpmaps/sbump1
- SEA r3d2:textures/sea
- SPACE r3d2:textures/space
- SQUARES r3d2:bumpmaps/squares
- STRIPE r3d2:textures/stripe
- STRIPES r3d2:textures/STRIPES
- SUN r3d2:textures/SUN
- T1-COLSQ r3d2:textures/t1-colsquares
- T10-REDB r3d2:textures/t10-redbluecross
- T11-GREE r3d2:textures/t11-greenbrownsurprise
- T12-BLUE r3d2:textures/t12-blueballgradient
- T13-BROW r3d2:textures/t13-brownstone
- T14-CLOU r3d2:textures/t14-cloudysky
- T15-ROOF r3d2:textures/t15-roof
- T16-WALL r3d2:textures/t16-wall
- T17-SPRU r3d2:textures/t17-sprucebranch
- T2-QREYS r3d2:textures/t2-qreysquare
- T3-QREYG r3d2:textures/t3-qreygreensqr
- T4-RED'N r3d2:textures/t4-red'n'hot
- T5-GREYS r3d2:textures/t5-greystone
- T6-GREY2 r3d2:textures/t6-grey2
- T7-REDGR r3d2:textures/t7-redgreensqr
- T8-GREYB r3d2:textures/t8-greyblueclothe
- T9-COLOR r3d2:textures/t9-colorwaves
- TEXTBUMP r3d2:bumpmaps/textbump
- TILES1 r3d2:textures/tiles1
- TILES2 r3d2:textures/tiles2
- WOOD1 r3d2:textures/wood1
- WOOD2 r3d2:textures/wood2
- WOOD3 r3d2:textures/wood3
- WORM r3d2:textures/WORM
-