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  1.  
  2. Converting other version Real 3D files to be 100% Amiga compatible
  3.  
  4. I have already done this for a lot of the new Windows version projects, but
  5. for future reference, here is a general procedure for loading a project in
  6. binary format from another version of Real 3D from another plaform like PC,
  7. UNIX or SGI. In the near future, there will probably a lot of new material
  8. available once the PC, SGI, and UNIX people get up to speed with Real 3D.
  9.  
  10. - Load the project with menu project/project/replace
  11. - Fix up the paths with menu item Settings/paths
  12. - Check the view/render settings menu set/memory usage - it may be 0, and
  13.   if it is, you will get an error when you try to render.  Change the
  14.   setting to an absolute value or a relative % 
  15. - Open the materials window and check the texture paths and names.  Change
  16.   them to where you have copied the textures (usually r3d2:textures)
  17. - Open the animation window to make sure the saved screen is a Real 3D
  18.   screen, and not Workbench
  19. - Save the project to your r3d2:projects directory, but double-check the
  20.   name of the new file before you do. 
  21.  
  22. Alternatively, to save time, you can use view/render/export RPL to save the
  23. RPL text.  To get rid of the incorrect materials, use
  24. project/materials/delete all.  Load the RPL file into a text editor, and
  25. search for all occurances of ( picture ).  That is the line which shows the
  26. path to any images used in rendering the scene.  Change them to suit. If
  27. they just say "" ( picture ), you don't need to change them.
  28.  
  29. Then delete the section that starts with ( Objects ) up to the section
  30. starting with ( Rendering Settings ). You might like to change the line like
  31. "%s%03d.pic" ( format ) to something like "%s%03d" ( format ).  That
  32. will give you frame names of pic000, pic001 etc instead of pic000.pic,
  33. pic001.pic etc.  When you are done, save the rpl, and use the Real 3D menu,
  34. project/macros/execute named to execute the modified RPL file.  This will
  35. load in all your corrected materials and settings.
  36.  
  37. Next, try a test render to see that all is well.  Now use
  38. project/project/save to save the file.  Change the path in the file
  39. requester to r3d2:projects because I'm sure you won't want the project
  40. stored in your system C:  directory ;-) Clear the other MSDOS stuff from
  41. the project filename and save it.  
  42.  
  43. Now you have a 100% Amiga project!
  44.  
  45. I have included a cross-referenced list of the texture names used in both
  46. the Windows and Amiga versions at the end of this text. If you are into
  47. macros, it is simple to write a Cygnus Ed or Turbotext macro to do the
  48. conversion for you in no time at all.
  49.  
  50.  
  51. Bruce Brown
  52.  
  53.  
  54. Real 3D Support
  55. Digipix Pty Ltd, Australia
  56.  
  57. -------------------------------------------------------------------------------
  58.  
  59. ""
  60. ;RPL PC->AMIGA Translate texture paths
  61.  
  62. 8-BALL            r3d2:textures/8-ball.IFF
  63. B%D            r3d2:bumpmaps/waveseq/B%d
  64. B0            r3d2:bumpmaps/waveseq/B0
  65. B1            r3d2:bumpmaps/waveseq/B1
  66. B1-BALL            r3d2:bumpmaps/b1-ball
  67. B10            r3d2:bumpmaps/waveseq/B10
  68. B11            r3d2:bumpmaps/waveseq/B11
  69. B12            r3d2:bumpmaps/waveseq/B12
  70. B13            r3d2:bumpmaps/waveseq/B13
  71. B14            r3d2:bumpmaps/waveseq/B14
  72. B15            r3d2:bumpmaps/waveseq/B15
  73. B16            r3d2:bumpmaps/waveseq/B16
  74. B17            r3d2:bumpmaps/waveseq/B17
  75. B18            r3d2:bumpmaps/waveseq/B18
  76. B19            r3d2:bumpmaps/waveseq/B19
  77. B2            r3d2:bumpmaps/waveseq/B2
  78. B2-PYRAM        r3d2:bumpmaps/b2-pyramid
  79. B20            r3d2:bumpmaps/waveseq/B20
  80. B21            r3d2:bumpmaps/waveseq/B21
  81. B22            r3d2:bumpmaps/waveseq/B22
  82. B23            r3d2:bumpmaps/waveseq/B23
  83. B24            r3d2:bumpmaps/waveseq/B24
  84. B25            r3d2:bumpmaps/waveseq/B25
  85. B26            r3d2:bumpmaps/waveseq/B26
  86. B27            r3d2:bumpmaps/waveseq/B27
  87. B28            r3d2:bumpmaps/waveseq/B28
  88. B29            r3d2:bumpmaps/waveseq/B29
  89. B3            r3d2:bumpmaps/waveseq/B3
  90. B3-FLIPX        r3d2:bumpmaps/b3-flipXY
  91. B4            r3d2:bumpmaps/waveseq/B4
  92. B4-CIRCL        r3d2:bumpmaps/b4-circles
  93. B5            r3d2:bumpmaps/waveseq/B5
  94. B5-NET1            r3d2:bumpmaps/b5-net1
  95. B6            r3d2:bumpmaps/waveseq/B6
  96. B6-NET2            r3d2:bumpmaps/b6-net2
  97. B7            r3d2:bumpmaps/waveseq/B7
  98. B8            r3d2:bumpmaps/waveseq/B8
  99. B9            r3d2:bumpmaps/waveseq/B9
  100. BANANA            r3d2:bumpmaps/BANANA
  101. BEIGE            r3d2:textures/beige
  102. BLACKWHI        r3d2:textures/blackwhite
  103. BLUEWHIT        r3d2:textures/bluewhite
  104. BLUEYELL        r3d2:textures/blueyellow
  105. BUMP            r3d2:bumpmaps/BUMP
  106. CARPET1            r3d2:textures/carpet1
  107. CARPET2            r3d2:textures/carpet2
  108. CHEQUERE        r3d2:bumpmaps/chequered
  109. CIRCLE            r3d2:textures/circle
  110. CIRCLES            r3d2:bumpmaps/circles
  111. CLOTH            r3d2:textures/cloth
  112. CLOTHBUM        r3d2:bumpmaps/clothbump
  113. CLOUDS            r3d2:textures/clouds
  114. COLORS            r3d2:textures/colors
  115. CROSS            r3d2:textures/cross
  116. CROSSES            r3d2:bumpmaps/crosses
  117. DISKREAL        r3d2:bumpmaps/DISKREAL
  118. FLOOR1            r3d2:textures/floor1
  119. FLOOR2            r3d2:textures/floor2
  120. FLOOR3            r3d2:textures/floor3
  121. FLOWER            r3d2:textures/flower
  122. GREYWHIT        r3d2:textures/greywhite
  123. HEREANDT        r3d2:bumpmaps/hereandthere
  124. HOT            r3d2:textures/hot
  125. IRREGULA        r3d2:bumpmaps/irregular
  126. LEAF            r3d2:bumpmaps/LEAF
  127. MARBLE1            r3d2:textures/marble1
  128. MARBLE2            r3d2:textures/marble2
  129. MOON            r3d2:bumpmaps/moon
  130. PATTERN1        r3d2:textures/pattern1
  131. PATTERN2        r3d2:textures/pattern2
  132. PATTERN3        r3d2:textures/pattern3
  133. PATTERN4        r3d2:textures/pattern4
  134. PATTERN5        r3d2:textures/pattern5
  135. PINKGREE        r3d2:textures/pinkgreen
  136. PLANET            r3d2:textures/planet
  137. PLANETBU        r3d2:bumpmaps/planetbump
  138. PROFILE            r3d2:textures/PROFILE
  139. RBSTRIPE        r3d2:textures/RBSTRIPE
  140. REAL            r3d2:textures/REAL
  141. REALSOFT        r3d2:textures/Realsoft_logo.IFF
  142. REDBROWN        r3d2:textures/redbrown
  143. REDVELVE        r3d2:textures/redvelvet
  144. REDWHITE        r3d2:textures/redwhite
  145. SBUMP1            r3d2:bumpmaps/sbump1
  146. SEA            r3d2:textures/sea
  147. SPACE            r3d2:textures/space
  148. SQUARES            r3d2:bumpmaps/squares
  149. STRIPE            r3d2:textures/stripe
  150. STRIPES            r3d2:textures/STRIPES
  151. SUN            r3d2:textures/SUN
  152. T1-COLSQ        r3d2:textures/t1-colsquares
  153. T10-REDB        r3d2:textures/t10-redbluecross
  154. T11-GREE        r3d2:textures/t11-greenbrownsurprise
  155. T12-BLUE        r3d2:textures/t12-blueballgradient
  156. T13-BROW        r3d2:textures/t13-brownstone
  157. T14-CLOU        r3d2:textures/t14-cloudysky
  158. T15-ROOF        r3d2:textures/t15-roof
  159. T16-WALL        r3d2:textures/t16-wall
  160. T17-SPRU        r3d2:textures/t17-sprucebranch
  161. T2-QREYS        r3d2:textures/t2-qreysquare
  162. T3-QREYG        r3d2:textures/t3-qreygreensqr
  163. T4-RED'N        r3d2:textures/t4-red'n'hot
  164. T5-GREYS        r3d2:textures/t5-greystone
  165. T6-GREY2        r3d2:textures/t6-grey2
  166. T7-REDGR        r3d2:textures/t7-redgreensqr
  167. T8-GREYB        r3d2:textures/t8-greyblueclothe
  168. T9-COLOR        r3d2:textures/t9-colorwaves
  169. TEXTBUMP        r3d2:bumpmaps/textbump
  170. TILES1            r3d2:textures/tiles1
  171. TILES2            r3d2:textures/tiles2
  172. WOOD1            r3d2:textures/wood1
  173. WOOD2            r3d2:textures/wood2
  174. WOOD3            r3d2:textures/wood3
  175. WORM            r3d2:textures/WORM
  176.